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Re-Mind-Me BETA ( console )

 This program is created using C++ language.
We are happy to create this program because it may help other people

This is a BETA version. You will find bugs in this program.
If you have encountered any bugs, please report them to me.
Oh by the way, I have tested this program only in Windows 7.

The users are always welcome to give comments to improvise this program. It is hoped that the users will make use this program at the maximum capacity. Hopefully also, the users will find this program very interesting and enjoyable.


Introduction :

This program is designed for every person especially for students taking Elements of Programming Classes with Sir Malek A. Harbawi in International Islamic University Malaysia. It is called Re-Mind-Me Program since the major objective of this program is to let the users especially students to remind themselves about their classes, quizzes, assignments and project which they always forget and for them to manage their time so that they can submit them on time.
There are many features in this program. Firstly, the users were given the option to continue or skip the introduction of the program. Secondly, the users can view the day and date within year 2011 until 2099 according to the calendar format. Then the user can set, view and delete any reminder on a specific day or date in a month. When setting the reminder, it will be saved until you choose to delete it. After setting the reminders, the user will be able to detect its location by noticing that the date was colored red. More clarification to the content is added to aid students to return back to the main menu and choose another month or year and again set, view and delete any reminder on a specific day or date in that month while other reminders will still remained saved. The program is also intended to help student from wasting time to search for the saved reminders. In addition, some features are added to view their reminders easily, practically and straight away from the main menu only by entering the date. Of course, this program acts as intensive reminders that cater the whole users’ daily life. This program is clarified to be robust that whenever you entered any wrong input the program will continue functioning and you will be noticed to enter the correct input.


Features :
  • Add reminder
  • Delete reminder
  • View any reminder on a specific date
  • Display notes when the computer starts up (according to the current computer's date)
 Screenshots :




Download Program

The Deal or no Deal Game ( Console Version )

This game is created using C language. For me,Deal or No Deal is a interesting game.


Deal or No Deal's History :


Deal or No Deal is the name of several closely related television game shows, the first of which (launching the format) was produced by Dutch producer Endemol. It is played with up to 26 cases (or in some versions, boxes) with certain sums of money. The player chooses a case or a box to knock an amount of money off the board. Source
 
Deal or No Deal's Rules :

Deal or No Deal is played in many different ways around the world. Many different countries have their own version or versions of the show, each with their own twists on the same general format. The general format is described here.
The game revolves around the opening of a set of numbered briefcases, each of which contains a different prize (cash or otherwise). The contents of all of the cases are known at the start of the game, but the specific location of any prize is unknown. The value of each of the cases is indicated by a label or card sealed within it.
The contestant claims (or is assigned) a case to begin the game. The case's value is not revealed until the conclusion of the game.
The contestant then begins choosing cases to be removed from play. The amount inside each choice is immediately revealed; by process of elimination, the amount revealed cannot be inside the player's chosen case. Throughout the game, after a predetermined number of cases have been opened, the banker offers the contestant an amount of money and/or prizes to quit the game, the offer based roughly on the amounts remaining in play and the contestant's demeanor. The player then answers the titular question, choosing:
  • "Deal", accepting the offer presented and ending the game, or
  • "No Deal", rejecting the offer and continuing the game.
This process of removing cases and receiving offers continues, until either the player accepts an offer to 'deal', or all offers have been rejected and the values of all unselected cases are revealed. If they find the right case you will win $1,000,000. Should a player end the game by taking a deal, a pseudo-game is continued from that point to see how much the player could have won by remaining in the game. Depending on subsequent choices and offers, it is determined whether or not the contestant made a "good deal", i.e. won more than if the game were allowed to continue.
Since the range of possible values is known at the start of each game, how much the banker offers at any given point changes based on what values have been eliminated. To promote suspense and lengthen games, the banker's offer is usually less than the expected value dictated by probability theory, particularly early in the game. Generally, the offers early in the game are very low relative to the values still in play, but near the end of the game approach (or even exceed) the average of the remaining values.
Only a few people have ever won the top prize on any version of the show (see table below). For a contestant to win the top prize the player would have to select the case containing the top prize and reject every offer the banker makes during the game. While the chances of a player selecting the top prize are reasonable (4–5% depending on how many amounts are in the game), the chances that a player will be able to turn down a number of inevitably large offers to win that top prize are much smaller. Source

Some Screenshots:








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